Saturday, 24 October 2015


This is an extension of the basic Scenario Generator. The list expands the Crime option from that original list, and was written by the amazing Rudolph Aligierski (who translated Mecha Mice into Polish).

Roll 1D6:
  1. Theft
  2. Arson
  3. Murder
  4. Sabotage
  5. Burglary
  6. Combine two of the above
Keep in mind that solving crime is not within regular Mecha-Corp jurisdiction, and might cause friction with local Cops. On the one hand - tensions, frictions, and conflicts are what makes a good game session. On the other - knowing about potential conflict with the law enforcement players might be hesitant to engage. That's why the crime must be an offense to the honour of the Corp (honour and face being the foundation of mice society).

If it's theft - the item stolen is one of the Mecha-Suits. If it's murder - make the victim one of their own - member of the Corp or a relative.

Incidentally it is not murder which is most severe crime on the list. Given the thousand enemies mice are used to death. Death in the hand of their own is repulsive, but hardly shocking. As the basis of the Community is work for the brighter future, work done by many for many, it is sabotage and arson directed against someone else's efforts, that are most angering and traumatic to mice society.

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