Showing posts with label scenario. Show all posts
Showing posts with label scenario. Show all posts

Saturday, 24 October 2015

Crime

This is an extension of the basic Scenario Generator. The list expands the Crime option from that original list, and was written by the amazing Rudolph Aligierski (who translated Mecha Mice into Polish).

Roll 1D6:
  1. Theft
  2. Arson
  3. Murder
  4. Sabotage
  5. Burglary
  6. Combine two of the above
Keep in mind that solving crime is not within regular Mecha-Corp jurisdiction, and might cause friction with local Cops. On the one hand - tensions, frictions, and conflicts are what makes a good game session. On the other - knowing about potential conflict with the law enforcement players might be hesitant to engage. That's why the crime must be an offense to the honour of the Corp (honour and face being the foundation of mice society).

If it's theft - the item stolen is one of the Mecha-Suits. If it's murder - make the victim one of their own - member of the Corp or a relative.

Incidentally it is not murder which is most severe crime on the list. Given the thousand enemies mice are used to death. Death in the hand of their own is repulsive, but hardly shocking. As the basis of the Community is work for the brighter future, work done by many for many, it is sabotage and arson directed against someone else's efforts, that are most angering and traumatic to mice society.




Wednesday, 30 September 2015

Persistent Predator

This is an extension of the scenario generation post I made a couple of weeks ago. The initial posting listed six general types of scenario and this list expands on one of those options. This time, the subject of the scenario is a "Persistent Predator".

Roll 1D6:
  1. Bear 
  2. Eagle
  3. Wolves
  4. Coyotes
  5. Lynx
  6. Snapping turtle
Is the bear scraping up the soil of the island, hunting out the colonies winter seed supply? Maybe an eagle is constantly sweeping over the island and picking off the lookouts from their tree top hides. Perhaps a turtle has taken up residence where the main-land ferry usually docks. A single big predator could easily become a regular adversary in your Mecha Mice campaign.


Monday, 21 September 2015

Natural Disasters on Searbay Island

This is the third post expanding on the original scenario generator , and this time we're looking at possible natural disasters that you can use as the basis of a scenario.

Roll 1D6:
  1. Wild fires
  2. High tide/surge
  3. Landslide
  4. Drought
  5. Fallen tree/wind
  6. Mosquitoes
Anything from a fire raging across the island heading for Carlyle, to a miasma of mosquitoes draining every mouse's life blood. The concept of using a natural disaster is ripe for exploitation during play. Even if the main scenario isn't based on an event in this table, you could use this as a sub list to add spice to the main story.




Wednesday, 16 September 2015

Shortage based scenarios

A few posts back I gave a list of six categories that can form the basis of a Mecha Mice scenario, one of those categories was "Shortages". Here's an expanded list of shortages that can form the basis of a scenario

Roll 1D6:
  1. Food
  2. Coal
  3. Work force
  4. Boats
  5. Time
  6. Mecha Suits
 Once you've rolled/chosen your option spend a little while thinking about how the mouse society is going to be effected and what might have to be done to resolve the issue.

A shortage of food is an obvious crisis, but what happened to the food? Did it get wet and rot? if so, are the tunnels still flooded, do they need to be drained?

A work force shortage might be due to industrial action, or an attack by one of the thousand enemies. If no one is left to mine black-stone, how will they make metal tools! If there's no one to collect the seed during summer, how can they find more mice to do the work. Remember mouse society is structured around "face" and convincing a member of the Mecha Corp to lower herself to "collect seed" would cause a lot of friction and insult.

Friday, 11 September 2015

Scenario - Political

Following on from the post before last when I listed some core possibilities for scenarios, here's another simple list expanding on the political options. This is just a suggestion, and you shouldn't limit yourself to just these.

Roll 1D6:
  1. Jurisdiction clash between Corp and Cops
  2. Secessionist group wishes to seek another island
  3. A split in the council over which work needs to be done
  4. A call for war with the squirrels/rats/mainland
  5. Someone demands control of the Mecha Corp
  6. An influx of refugees are causing concerns

Wednesday, 9 September 2015

Scenario Core

When it comes to actually playing Mecha Mice you need to base your game around a core adventure,  a mission, an objective, something that must be done or overcome. The following table is provided to give you a starting place when coming up with a scenario. I plan to extend and expand on this tiny (mouse-sized?) table. Remember to come back, there will be more.

Roll 1D6:
  1. Large animal
  2. Supplies running low
  3. Natural disaster
  4. Persistent predator
  5. Crime
  6. Politics